The e-Society 2024 conference aims to address the main issues of concern within the Information Society. This conference covers both the technical as well as the non-technical aspects of the Information Society. Broad areas of interest are e-Government/e-Governance, e-Business / e-Commerce, Technology and Society, e-Learning, New Media and E-Society, e-Health, Information Systems, Information Management and COVID-19 & Digital Transformation. These broad areas are divided into more detailed areas (see below). However innovative contributes that don’t fit into these areas will also be considered since they might be of benefit to conference attendees.

Topics related to e-Society are of interest. These include best practice, case studies, strategies and tendencies in the following areas:

E-Government / E-Governance
– Accessibility
– Democracy and the Citizen
– Digital Economies
– Digital Regions
– E-Administration
– E-Government Management
– E-Procurement
– Global Trends
– National and International Economies
– Social Inclusion
– E-Municipality
– E-Voting
– E-Participation
– E-Democracy
E-Business / E-Commerce
– Business Ontologies and Models
– Digital Goods and Services
– E-Business Models
– Ecommerce Application Fields
– Ecommerce Economics
– Ecommerce Services
– Electronic Service Delivery
– Digital Marketing
– Languages for Describing Goods and Services
– Online Auctions and Technologies
– Virtual Organisations and Teleworking
– Digital Wallets
– Peer-to- Peer Payments
– Enterprise Ontologies
– M-Business Models
– Consumer Protection
– Usability
– E-Work
– B2B, B2C, And C2C Models
– E-Recruitment
– E-Payment
– Mobile Commerce
– Business Intelligence
– E-Banking
– Mobile User Interfaces
Technology and Society

–  Digital Transformation
– Internet of Things (IoT)
– Biometrics
– Bioinformatics
– Smart Cities
– Social Computing
– Green Computing
– Knowledge Society
– Semantic Web
– Web 2.0
– Location-Based Computing
– Web Intelligence
– Sustainable Technologies
– Humanitarian & Emergency Management
– Augmented Reality
– Wearable Technology
– Digital Inclusion
– Digital Literacy

– Collaborative Learning
– Curriculum Content Design & Development
– Delivery Systems and Environments
– Educational Systems Design
– E-Citizenship and Inclusion
– E-Learning Organisational Issues
– Political and Social Aspects
– Virtual Learning Environments
– Web-based Learning Communities
– Lifelong Learning
– Workplace / Corporate E-Learning
– Flipped Learning
– International Cooperation
– Employability Challenges
– Gamification
– Open Access Education
– Mobile learning
– Learning Analytics
– E-Learning Platforms
– E-Assessment
– Blended Learning
New Media and E-Society
– Digitization, Heterogeneity and Convergence
– Interactivity and Virtuality
– Citizenship, Regulation and Heterarchy
– Innovation, Identity and the Global Village Syndrome
– Internet Cultures and new Interpretations of “Space”
– Polity and the Digitally Suppressed
– Social Polity and the Digitally Suppressed
– E-Journalism
– Open Access
– Freedom of Expression
– Service Broadcasting
– Political Reporting
– Internet Security
– Digital Activism
– Social Media
– Citizen Journalism
– Data Security Issues
– eHealth Policy and Practice
– E-Healthcare Strategies and Provision
– Legal Issues
– Medical Research Ethics
– Patient Privacy and Confidentiality
– Second Life for Healthcare Support and Education
– Mobile Applications
– Age Care & Assisted Living
– Nursing Informatics
– Predictive Analytics
– Telemedicine
– Serious Games for Health
– Online Communities of Practice
– Wearable Technology
– E-Health 2.0
Information Systems
– Electronic Data Interchange (EDI)
– Intelligent Agents
– Intelligent Systems
– I.S. Security Issues
– Mobile Applications
– Multimedia Applications
– Payment Systems
– Protocols and Standards
– Software Requirements and I.S. Architectures
– Storage Issues
– Strategies and Tendencies
– System Architectures
– Telework Technologies
– Ubiquitous Computing
– Virtual Reality
– Wireless Communications
– Management Information Systems
– IS and SMEs
– Human Factors in Information Systems
– Decision Support System
– Standards and Interoperability
– Web 3.0
Information Management
– Computer-Mediated Communication
– Content Development
– Cyber law and Intellectual Property
– Data Mining
– E-Publishing and Digital Libraries
– Human Computer Interaction
– Information Search and Retrieval
– Knowledge Management
– Policy Issues
– Privacy Issues
– Social and Organizational Aspects
– Virtual Communities
– XML and Other Extensible Languages
– Data Analytics
– Big Data
– Cloud computing
COVID-19 & Digital Transformation

(Impacts of COVID-19 on the above broad areas and digital transformation processes occurred)

The Conference will be composed of several types of contributions:

Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).

Short Papers – These are mostly composed of work in progress reports or fresh developments and have 4 pages at maximum (2,500 words).

Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion – with rationale and justification – for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues in topics related to e-Society. These have 4 pages at maximum (2,500 words).

Posters / Demonstrations – These contain implementation information or work-in-progress and have two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed at the conference.

Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.

Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.

Invited Talks – These will be made of contributions from well-known scholars and company representatives. An abstract will be included in the conference proceedings.

Doctoral Consortium – The Doctoral Consortium will discuss on going work of PhD students in an informal and formative atmosphere. Contributions to the consortium should take the form of either: a critical literature review of the research topic providing the rationale for the relevance and interest of the research topic; or a short paper discussing the research question(s), research objectives, research methodology and work done so far. Doctoral Consortium Contributions should have a maximum 2,500 words (4 pages).

Corporate Showcases & Exhibitions – The former enables Companies to present recent developments and applications, inform a large and qualified audience of your future directions and showcase company’s noteworthy products and services. There will be a time slot for companies to make their presentation in a room. The latter enables companies the opportunity to display its latest offerings of hardware, software, tools, services and books, through an exhibit booth. For further details please contact the publicity chair –

This is a blind peer-reviewed conference.

Important Dates

– Submission Deadline (Last CFP): 8 January 2024
– Notification to Authors (Last CFP): 2 February 2024
– Final Camera-Ready Submission and Early Registration (1st CFP): 17 November 2023
– Late Registration (1st CFP): 17 November 2023
– Conference: 9 – 11 March 2024